Exemple #1
0
    static int scale(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                BETween             o    = BETween.scale(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3)))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
                BETween             o    = BETween.scale(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.scale"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #2
0
 public void _Hide()
 {
     Time.timeScale = 1;
     BETween.scale(Dialog.gameObject, 0.2f, new Vector3(1, 1, 1), new Vector3(1.3f, 1.3f, 1.3f)).method = BETweenMethod.easeOut;
     BETween.alpha(Dialog.gameObject, 0.2f, 1.0f, 0.0f).method = BETweenMethod.easeOut;
     BETween.alpha(gameObject, 0.2f, 0.5f, 0.0f).method        = BETweenMethod.easeOut;
     BETween.enable(gameObject, 0.01f, false).delay            = 0.3f;
 }
Exemple #3
0
    public void ShowProcess()
    {
        gameObject.transform.localPosition = Vector3.zero;
        gameObject.SetActive(true);

        gameObject.GetComponent <Image>().color   = new Color32(0, 0, 0, 0);
        Dialog.transform.localScale               = new Vector3(0.7f, 0.7f, 0.7f);
        Dialog.GetComponent <CanvasGroup>().alpha = 0;
        BETween.scale(Dialog.gameObject, 0.2f, new Vector3(0.7f, 0.7f, 0.7f), new Vector3(1, 1, 1)).method = BETweenMethod.easeOutBack;
        BETween.alpha(Dialog.gameObject, 0.2f, 0.0f, 1.0f).method = BETweenMethod.easeOut;
        BETween.alpha(gameObject, 0.2f, 0.0f, 0.5f).method        = BETweenMethod.easeOut;
    }
Exemple #4
0
 public virtual void OnPointerUp(PointerEventData eventData)
 {
     if (colorTweenObj)
     {
         btColor = BETween.color(colorTweenObj, duration, fromColor);
     }
     for (int i = 0; i < showObjs.Count; i++)
     {
         showObjs[i].SetActive(false);
     }
     for (int i = 0; i < hideObjs.Count; i++)
     {
         hideObjs[i].SetActive(true);
     }
     if (scaleTweenObj)
     {
         btScale = BETween.scale(scaleTweenObj, duration, new Vector3(preScale.x * toScale, preScale.y * toScale, preScale.z), preScale);
     }
 }
Exemple #5
0
    public MapResItem AddResToolItem(GameObject prefab, int id, int i)
    {
        GameObject go = (GameObject)Instantiate(prefab, Vector3.zero, Quaternion.identity);

        go.transform.SetParent(contents[id].transform);
        go.transform.localScale = Vector3.one;

        MapResItem script = go.GetComponent <MapResItem>();

        go.GetComponent <CanvasGroup>().alpha = 0;

        BETween bt1 = BETween.alpha(go, 0.1f, 0.0f, 1.0f);

        bt1.delay = 0.1f * (float)i + 0.2f;

        BETween bt2 = BETween.scale(go, 0.2f, Vector3.one, new Vector3(1.1f, 1.1f, 1.1f));

        bt2.delay     = bt1.delay;
        bt2.loopStyle = BETweenLoop.pingpong;

        return(script);
    }