Exemple #1
0
 static int add(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
         float       arg1            = (float)LuaDLL.luaL_checknumber(L, 2);
         BETweenType arg2            = (BETweenType)ToLua.CheckObject(L, 3, typeof(BETweenType));
         BETween     o = BETween.add(arg0, arg1, arg2);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }