static int anchoredPosition3D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); BETween o = BETween.anchoredPosition3D(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4); BETween o = BETween.anchoredPosition3D(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BETween.anchoredPosition3D")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }