The UnityEngine.RenderTexture.Create method in C# is used to create a RenderTexture object, which is a special type of texture that can be used to render graphics directly onto it. The method allows you to specify the width, height, and format of the RenderTexture, as well as additional parameters such as depth buffer size and anti-aliasing settings. This method is commonly used in game development to create dynamic or offscreen render targets for advanced rendering techniques or post-processing effects.
C# (CSharp) UnityEngine RenderTexture.Create - 49 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.RenderTexture.Create extracted from open source projects. You can rate examples to help us improve the quality of examples.