The UnityEngine.RenderTexture.Release method in C# is used to release the associated resources of a RenderTexture object. It frees up any memory or GPU resources used by the RenderTexture, making it available for other operations or new RenderTextures. This method is typically called when a RenderTexture is no longer needed, such as when switching between different RenderTextures or when a scene is unloaded. By releasing the resources, it helps optimize performance and memory usage in Unity applications.
C# (CSharp) UnityEngine RenderTexture.Release - 23 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.RenderTexture.Release extracted from open source projects. You can rate examples to help us improve the quality of examples.