private INTERNAL_CALL_Release ( |
||
self | ||
return | void |
/// <summary> /// <para>Releases the RenderTexture.</para> /// </summary> public void Release() { RenderTexture.INTERNAL_CALL_Release(this); }
/// <summary> /// <para>Releases the RenderTexture.</para> /// </summary> public void Release() { RenderTexture.INTERNAL_CALL_Release(this); }