The UnityEngine.Plane is a class in the C# programming language that represents a mathematical plane in 3D space. It is commonly used in game development with the Unity engine to perform various geometric calculations and interactions, such as checking for collisions, implementing physics simulations, and determining intersections with other objects. The Plane class provides methods and properties for creating, modifying, and accessing plane data, including its normal vector, distance from the origin, and position of points on the plane. It is a versatile tool for working with planes in a game or simulation environment.
C# (CSharp) UnityEngine Plane - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Plane extracted from open source projects. You can rate examples to help us improve the quality of examples.