Example #1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     if (Input.GetKeyDown(KeyCode.Q) && checkPlatform)
     {
         paintBar.LosePaint(quantityPaintLose);
         splashPaintController.SetTrigger("Splash");
         Paint();
         if (paintBar.GetQuantityPaint() <= 0)
         {
             PlayerMain.Restart();
         }
     }
 }