// Use this for initialization void Start() { force = GetComponent <ProjectileMain>().mod_stats.Knockback; radius = GetComponent <ProjectileMain>().mod_stats.Radius; plr = GetComponent <ProjectileMain>().Creator; plr.IgnoreExplosion(); NotificationCenter.Instance.sendNotification(new Explosion_note(plr.transform.position + Vector3.down, force * 10000, radius)); NotificationCenter.Instance.sendNotification(new Knockback_note(plr.transform.position, force, radius, 1f, null)); }
// Use this for initialization void Start() { force=GetComponent<ProjectileMain>().mod_stats.Knockback; radius=GetComponent<ProjectileMain>().mod_stats.Radius; plr = GetComponent<ProjectileMain>().Creator; plr.IgnoreExplosion(); NotificationCenter.Instance.sendNotification(new Explosion_note(plr.transform.position+Vector3.down, force*10000, radius)); NotificationCenter.Instance.sendNotification (new Knockback_note (plr.transform.position, force, radius,1f,null)); }