Example #1
0
    // Use this for initialization
    void Start()
    {
        force  = GetComponent <ProjectileMain>().mod_stats.Knockback;
        radius = GetComponent <ProjectileMain>().mod_stats.Radius;

        plr = GetComponent <ProjectileMain>().Creator;

        plr.IgnoreExplosion();

        NotificationCenter.Instance.sendNotification(new Explosion_note(plr.transform.position + Vector3.down, force * 10000, radius));
        NotificationCenter.Instance.sendNotification(new Knockback_note(plr.transform.position, force, radius, 1f, null));
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        force=GetComponent<ProjectileMain>().mod_stats.Knockback;
        radius=GetComponent<ProjectileMain>().mod_stats.Radius;

        plr = GetComponent<ProjectileMain>().Creator;

        plr.IgnoreExplosion();

        NotificationCenter.Instance.sendNotification(new Explosion_note(plr.transform.position+Vector3.down, force*10000, radius));
        NotificationCenter.Instance.sendNotification (new Knockback_note (plr.transform.position, force, radius,1f,null));
    }