Example #1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        PlayerMain player = collider.GetComponent <PlayerMain>();

        if (player != null)
        {
            player.HealthChange(25);
            Destroy(this.gameObject);
        }
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        PlayerMain player = collider.GetComponent <PlayerMain>();

        if (player != null)
        {
            player.HealthChange(DamageCount);
            Instantiate(Explosion, this.transform.position, Quaternion.identity);
            Destroy(this.gameObject);
        }
    }