void OnTriggerEnter2D(Collider2D collider) { PlayerMain player = collider.GetComponent <PlayerMain>(); if (player != null) { player.HealthChange(25); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D collider) { PlayerMain player = collider.GetComponent <PlayerMain>(); if (player != null) { player.HealthChange(DamageCount); Instantiate(Explosion, this.transform.position, Quaternion.identity); Destroy(this.gameObject); } }