Example #1
0
    // Use this for initialization
    void Start()
    {
        pro_main=GetComponent<ProjectileMain>();
        player = pro_main.Creator;
        heading = player.LowerGraphicsDir*Vector3.forward;
        force=pro_main.mod_stats.Speed;
        power=pro_main.mod_stats.Power;
        knockback=pro_main.mod_stats.Knockback;

        speedVector=heading * (force / 2f);

        player.DashStart(speedVector);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        pro_main  = GetComponent <ProjectileMain>();
        player    = pro_main.Creator;
        heading   = player.LowerGraphicsDir * Vector3.forward;
        force     = pro_main.mod_stats.Speed;
        power     = pro_main.mod_stats.Power;
        knockback = pro_main.mod_stats.Knockback;

        speedVector = heading * (force / 2f);

        player.DashStart(speedVector);
    }