// Use this for initialization void Start() { pro_main=GetComponent<ProjectileMain>(); player = pro_main.Creator; heading = player.LowerGraphicsDir*Vector3.forward; force=pro_main.mod_stats.Speed; power=pro_main.mod_stats.Power; knockback=pro_main.mod_stats.Knockback; speedVector=heading * (force / 2f); player.DashStart(speedVector); }
// Use this for initialization void Start() { pro_main = GetComponent <ProjectileMain>(); player = pro_main.Creator; heading = player.LowerGraphicsDir * Vector3.forward; force = pro_main.mod_stats.Speed; power = pro_main.mod_stats.Power; knockback = pro_main.mod_stats.Knockback; speedVector = heading * (force / 2f); player.DashStart(speedVector); }