void SpawnPlayer()
    {
        playerInstance = FindObjectOfType <PlayerMain>();
        if (playerInstance == null)
        {
            playerInstance = Instantiate(player, Vector3.zero, Quaternion.identity).GetComponent <PlayerMain>();
        }

        playerShooters = playerInstance.GetComponentsInChildren <Shooter>();
        HealPlayer();
        ResetRotationOfPlayer();
    }