Example #1
0
    // Update is called once per frame
    void LateUpdate()
    {
        SetEnergyBarSizes();
        levelPercent.fillAmount = playerMain.experience / playerMain.RequiredExpTotal();
        levelTextSetter.SetLevel(playerMain.level);
        SetGlideUI();
        SetInventorySelector();
        SetInventoryImages();
        SetRollIcons();
        UpdateAbilityIcons();

        DEBUGTurnAbilitiesOn();
    }