public static void InitCardSelector()
 {
     mfdata    = MusicLoader.LoadSongDataFromDisk();
     mdata     = MusicLoader.ConvertMusicFoldersToMusicData(mfdata);
     mdata_new = new List <MusicData>();
     filters   = new List <string>();
     CardNum   = mdata.Count;
     GameObject.Find("TotalCards").GetComponent <Text>().text = "CurrentSelected:" + mdata_new.Count;
     DestroyCardList();
     CreateCardList();
     DestroyToogleList();
     CreateToggleList();
     //InitCardListToCurrentList();
 }