IEnumerator LoadMusicList(List <string> levelsSorted)
    {
        MusicLoader musicLoader = FindObjectOfType <MusicLoader>();

        yield return(StartCoroutine(musicLoader.LoadMusicFiles(musicList, levelsSorted)));

        // Disable level browser because user is currently in main menu
        //Color tmp = new Color(0, 0, 0, 0);
        //transform.parent.GetChild(transform.parent.childCount - 1).GetComponent<Image>().color = tmp;
        //transform.parent.gameObject.SetActive(false);
    }