IEnumerator LoadMusicList(List <string> levelsSorted) { MusicLoader musicLoader = FindObjectOfType <MusicLoader>(); yield return(StartCoroutine(musicLoader.LoadMusicFiles(musicList, levelsSorted))); // Disable level browser because user is currently in main menu //Color tmp = new Color(0, 0, 0, 0); //transform.parent.GetChild(transform.parent.childCount - 1).GetComponent<Image>().color = tmp; //transform.parent.gameObject.SetActive(false); }