public static void InitCardSelector() { mfdata = MusicLoader.LoadSongDataFromDisk(); mdata = MusicLoader.ConvertMusicFoldersToMusicData(mfdata); mdata_new = new List <MusicData>(); filters = new List <string>(); CardNum = mdata.Count; GameObject.Find("TotalCards").GetComponent <Text>().text = "CurrentSelected:" + mdata_new.Count; DestroyCardList(); CreateCardList(); DestroyToogleList(); CreateToggleList(); //InitCardListToCurrentList(); }