public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteSByte(companionGenericId); writer.WriteByte(level); writer.WriteInt(masterId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(alignmentSide); writer.WriteSByte(alignmentValue); writer.WriteSByte(alignmentGrade); writer.WriteVarUhInt(characterPower); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteSByte(deathState); writer.WriteVarUhShort(deathCount); writer.WriteByte(deathMaxLevel); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(mountUid); writer.WriteSByte(mountLocation); writer.WriteVarUhInt(mountFoodUid); writer.WriteVarUhInt(quantity); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(jobId); writer.WriteByte(jobLevel); writer.WriteBoolean(free); writer.WriteByte(minLevel); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhShort(days); writer.WriteSByte(hours); writer.WriteSByte(minutes); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(accountId); writer.WriteVarUhInt(playerId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { foreach (var entry in dispositions) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhLong(experienceCharacter); writer.WriteVarUhLong(experienceMount); writer.WriteVarUhLong(experienceGuild); writer.WriteVarUhLong(experienceIncarnation); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(humanoidInfo.TypeId); humanoidInfo.Serialize(writer); writer.WriteInt(accountId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteShort(fightId); writer.WriteSByte(teamId); writer.WriteSByte(option); writer.WriteBoolean(state); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUTF(name); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteUTF(liberator); }
public override void Serialize(ICustomDataOutput writer) { byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canChangeName); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canChangeEmblem); writer.WriteByte(flag1); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteVarUhShort(spellId); writer.WriteVarShort(value); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(entityId); writer.WriteVarUhInt(elemId); writer.WriteVarUhShort(skillId); writer.WriteVarUhShort(duration); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteByte(level); guildInfo.Serialize(writer); writer.WriteInt(experienceForGuild); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)objectIdList.Count()); foreach (var entry in objectIdList) { writer.WriteVarUhInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, success); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, automaticAction); writer.WriteByte(flag1); writer.WriteInt(actionId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(teamId); writer.WriteInt(leaderId); writer.WriteSByte(teamSide); writer.WriteSByte(teamTypeId); writer.WriteSByte(nbWaves); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(identification.TypeId); identification.Serialize(writer); writer.WriteByte(guildLevel); writer.WriteInt(taxCollectorAttack); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(destinationCellId); writer.WriteSByte(critical); writer.WriteBoolean(silentCast); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)dungeonIds.Count()); foreach (var entry in dungeonIds) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)listEntries.Count()); foreach (var entry in listEntries) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)flags.Count()); foreach (var entry in flags) { writer.WriteVarInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)statedElements.Count()); foreach (var entry in statedElements) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)itemTypeDescriptions.Count()); foreach (var entry in itemTypeDescriptions) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)dispositions.Count()); foreach (var entry in dispositions) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)availableLegendaryIds.Count()); foreach (var entry in availableLegendaryIds) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhInt(playerId); writer.WriteUTF(playerName); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(arg1); writer.WriteInt(arg2); writer.WriteInt(arg3); writer.WriteShort(delay); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarInt(ObjectUID); writer.WriteVarInt(Quantity); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(buyOrSell); writer.WriteVarUhInt(purchasableId); writer.WriteVarUhInt(price); }
public override void Serialize(ICustomDataOutput writer) { guildEmblem.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(QuestId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUTF(id); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(m_changeOrUse); writer.WriteByte(m_codeSize); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhInt(skillId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteByte(emoteId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhShort(this.monsterId); writer.WriteSByte(this.powerLevel); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(this.id); writer.WriteUTF(this.hash); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(m_outcome); writer.WriteByte(m_wave); m_rewards.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(guildId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(dungeonId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteShort(m_achievementId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(m_requestId); writer.WriteByte(m_contactType); }
public override void Serialize(ICustomDataOutput writer) { itemInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarShort(ShieldLoss); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(option); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(subAreaId); writer.WriteVarUhInt(targetId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteByte(m_channel); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(this.questId); writer.WriteVarUhShort(this.stepId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(value); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteDouble(Id_); writer.WriteBoolean(Alive); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarInt(FocusActionId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(this.reason); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(m_statId); writer.WriteVarUhShort(m_spellId); writer.WriteVarShort(m_value); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarShort(FightId); Team.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { preset.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(this.itemUID); writer.WriteInt(this.itemGID); }
public override void Serialize(ICustomDataOutput writer) { member.Serialize(writer); }