public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)flags.Count());
     foreach (var entry in flags)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(rideId);
     writer.WriteUShort((ushort)boostToUpdateList.Count());
     foreach (var entry in boostToUpdateList)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(objectUID);
     writer.WriteVarInt(quantity);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(kamasTotal);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(BonusQuantity);
 }
Example #6
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(this.count);
 }
Example #7
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 public override void Serialize(ICustomDataOutput writer)
 {
     GuildInfo.Serialize(writer);
     writer.WriteVarInt(MemberRights);
 }
Example #8
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteDouble(Id_);
     writer.WriteVarInt(WaitTime);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(this.name);
     writer.WriteVarInt(this.mountId);
 }
Example #10
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(CurrentWeight);
     writer.WriteVarInt(MaxWeight);
 }
Example #11
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(NameId);
 }
Example #12
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(ObjectUID);
 }
Example #13
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteDouble(MapId);
     writer.WriteVarInt(ElementId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(ElemId);
     writer.WriteVarInt(SkillInstanceUid);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(MountId);
     writer.WriteByte(ReactionType);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(quantity);
 }
Example #17
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(this._content.Length);
     writer.WriteBytes(this._content);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteDouble(TargetId);
     writer.WriteVarInt(Amount);
 }
Example #19
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 public override void Serialize(ICustomDataOutput writer)
 {
     hostInformations.Serialize(writer);
     writer.WriteVarInt(timeLeftBeforeCancel);
 }
Example #20
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(ObjectUID);
     writer.WriteShort(Position);
     writer.WriteVarInt(Quantity);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(Uid);
     writer.WriteBoolean(Bought);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(GuildEmblemSymbolCategories);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(LifePointsGained);
 }
Example #24
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(PartyId);
 }
Example #25
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(Floor);
     writer.WriteByte(Room);
 }
Example #26
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(HostUID);
     writer.WriteByte(HostPos);
 }
Example #27
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(this._content.Length);
     writer.WriteBytes(this._content);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(kamasTotal);
 }
Example #29
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(AllianceId);
 }
Example #30
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(this.mountId);
     writer.WriteSByte(this.reactionType);
 }
Example #31
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(Type);
     writer.WriteBoolean(Follow);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(this.genericId);
     writer.WriteVarInt(this.averagePrice);
 }
Example #33
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarLong(Target);
     writer.WriteVarInt(SkillId);
 }
Example #34
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(ObjectToSellId);
     writer.WriteVarInt(Quantity);
 }
Example #35
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(Id_);
     writer.WriteVarShort(MaxValue);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(mountId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, showExperience);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, showExperienceLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, showExperienceNextLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, showExperienceFightDelta);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 4, showExperienceForGuild);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 5, showExperienceForMount);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 6, isIncarnationExperience);
     writer.WriteByte(flag1);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceLevelFloor);
     writer.WriteDouble(experienceNextLevelFloor);
     writer.WriteVarInt(experienceFightDelta);
     writer.WriteVarUhInt(experienceForGuild);
     writer.WriteVarUhInt(experienceForMount);
     writer.WriteSByte(rerollExperienceMul);
 }