public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(companionGenericId);
     writer.WriteByte(level);
     writer.WriteInt(masterId);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(alignmentSide);
     writer.WriteSByte(alignmentValue);
     writer.WriteSByte(alignmentGrade);
     writer.WriteVarUhInt(characterPower);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(deathState);
     writer.WriteVarUhShort(deathCount);
     writer.WriteByte(deathMaxLevel);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(mountUid);
     writer.WriteSByte(mountLocation);
     writer.WriteVarUhInt(mountFoodUid);
     writer.WriteVarUhInt(quantity);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteByte(jobLevel);
     writer.WriteBoolean(free);
     writer.WriteByte(minLevel);
 }
Exemplo n.º 6
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(days);
     writer.WriteSByte(hours);
     writer.WriteSByte(minutes);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(accountId);
     writer.WriteVarUhInt(playerId);
     writer.WriteShort(status.TypeId);
     status.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     foreach (var entry in dispositions)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(experienceCharacter);
     writer.WriteVarUhLong(experienceMount);
     writer.WriteVarUhLong(experienceGuild);
     writer.WriteVarUhLong(experienceIncarnation);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteShort(humanoidInfo.TypeId);
     humanoidInfo.Serialize(writer);
     writer.WriteInt(accountId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteShort(fightId);
     writer.WriteSByte(teamId);
     writer.WriteSByte(option);
     writer.WriteBoolean(state);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(name);
     writer.WriteShort(worldX);
     writer.WriteShort(worldY);
     writer.WriteUTF(liberator);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, canChangeName);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canChangeEmblem);
     writer.WriteByte(flag1);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteVarUhShort(spellId);
     writer.WriteVarShort(value);
 }
Exemplo n.º 15
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(entityId);
     writer.WriteVarUhInt(elemId);
     writer.WriteVarUhShort(skillId);
     writer.WriteVarUhShort(duration);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteByte(level);
     guildInfo.Serialize(writer);
     writer.WriteInt(experienceForGuild);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)objectIdList.Count());
     foreach (var entry in objectIdList)
     {
          writer.WriteVarUhInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, success);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, automaticAction);
     writer.WriteByte(flag1);
     writer.WriteInt(actionId);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(teamId);
     writer.WriteInt(leaderId);
     writer.WriteSByte(teamSide);
     writer.WriteSByte(teamTypeId);
     writer.WriteSByte(nbWaves);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteShort(identification.TypeId);
     identification.Serialize(writer);
     writer.WriteByte(guildLevel);
     writer.WriteInt(taxCollectorAttack);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteShort(destinationCellId);
     writer.WriteSByte(critical);
     writer.WriteBoolean(silentCast);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)dungeonIds.Count());
     foreach (var entry in dungeonIds)
     {
          writer.WriteVarUhShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)listEntries.Count());
     foreach (var entry in listEntries)
     {
          entry.Serialize(writer);
     }
 }
Exemplo n.º 24
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)flags.Count());
     foreach (var entry in flags)
     {
          writer.WriteVarInt(entry);
     }
 }
Exemplo n.º 25
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)statedElements.Count());
     foreach (var entry in statedElements)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)itemTypeDescriptions.Count());
     foreach (var entry in itemTypeDescriptions)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)dispositions.Count());
     foreach (var entry in dispositions)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)availableLegendaryIds.Count());
     foreach (var entry in availableLegendaryIds)
     {
          writer.WriteVarUhShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Exemplo n.º 30
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(arg1);
     writer.WriteInt(arg2);
     writer.WriteInt(arg3);
     writer.WriteShort(delay);
 }
Exemplo n.º 31
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarInt(ObjectUID);
     writer.WriteVarInt(Quantity);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(buyOrSell);
     writer.WriteVarUhInt(purchasableId);
     writer.WriteVarUhInt(price);
 }
Exemplo n.º 33
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 public override void Serialize(ICustomDataOutput writer)
 {
     guildEmblem.Serialize(writer);
 }
Exemplo n.º 34
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarShort(QuestId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(id);
 }
Exemplo n.º 36
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(m_changeOrUse);
     writer.WriteByte(m_codeSize);
 }
Exemplo n.º 37
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhInt(skillId);
 }
Exemplo n.º 38
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteByte(emoteId);
 }
Exemplo n.º 39
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(this.monsterId);
     writer.WriteSByte(this.powerLevel);
 }
Exemplo n.º 40
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(this.id);
     writer.WriteUTF(this.hash);
 }
Exemplo n.º 41
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(m_outcome);
     writer.WriteByte(m_wave);
     m_rewards.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(guildId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(dungeonId);
 }
Exemplo n.º 44
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteShort(m_achievementId);
 }
Exemplo n.º 45
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(m_requestId);
     writer.WriteByte(m_contactType);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     itemInfo.Serialize(writer);
 }
Exemplo n.º 47
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(ShieldLoss);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(option);
 }
Exemplo n.º 49
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(subAreaId);
     writer.WriteVarUhInt(targetId);
 }
Exemplo n.º 50
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteByte(m_channel);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(this.questId);
     writer.WriteVarUhShort(this.stepId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(value);
 }
Exemplo n.º 53
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteDouble(Id_);
     writer.WriteBoolean(Alive);
 }
Exemplo n.º 54
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(FocusActionId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.reason);
 }
Exemplo n.º 56
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(m_statId);
     writer.WriteVarUhShort(m_spellId);
     writer.WriteVarShort(m_value);
 }
Exemplo n.º 57
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarShort(FightId);
     Team.Serialize(writer);
 }
Exemplo n.º 58
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 public override void Serialize(ICustomDataOutput writer)
 {
     preset.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteInt(this.itemUID);
     writer.WriteInt(this.itemGID);
 }
Exemplo n.º 60
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 public override void Serialize(ICustomDataOutput writer)
 {
     member.Serialize(writer);
 }