public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(memberId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarUhShort(subAreaId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(arg1); writer.WriteInt(arg2); writer.WriteInt(arg3); writer.WriteShort(delay); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(typeId); writer.WriteSByte(state); writer.WriteInt(nextVulnerabilityDate); writer.WriteInt(placementDate); writer.WriteVarUhInt(rewardTokenCount); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(fightId); writer.WriteUShort((ushort)alliesId.Count()); foreach (var entry in alliesId) { writer.WriteInt(entry); } writer.WriteVarUhShort(duration); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)ids.Count()); foreach (var entry in ids) { writer.WriteInt(entry); } writer.WriteUShort((ushort)deadsIds.Count()); foreach (var entry in deadsIds) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(humanoidInfo.TypeId); humanoidInfo.Serialize(writer); writer.WriteInt(accountId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteVarUhShort(spellId); writer.WriteVarShort(value); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteSByte(companionGenericId); writer.WriteByte(level); writer.WriteInt(masterId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(accountId); writer.WriteVarUhInt(playerId); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteByte(level); guildInfo.Serialize(writer); writer.WriteInt(experienceForGuild); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(destinationCellId); writer.WriteSByte(critical); writer.WriteBoolean(silentCast); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(identification.TypeId); identification.Serialize(writer); writer.WriteByte(guildLevel); writer.WriteInt(taxCollectorAttack); }
public override void Serialize(ICustomDataOutput writer) { byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, success); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, automaticAction); writer.WriteByte(flag1); writer.WriteInt(actionId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(teamId); writer.WriteInt(leaderId); writer.WriteSByte(teamSide); writer.WriteSByte(teamTypeId); writer.WriteSByte(nbWaves); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUTF(leaderName); writer.WriteVarUhShort(nbConnectedMembers); writer.WriteSByte(nbTaxCollectors); writer.WriteInt(lastActivity); writer.WriteBoolean(enabled); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteSByte(major); writer.WriteSByte(minor); writer.WriteSByte(release); writer.WriteInt(revision); writer.WriteSByte(patch); writer.WriteSByte(buildType); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(color); writer.WriteUShort((ushort)cells.Count()); foreach (var entry in cells) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort((ushort)tacklersIds.Count()); foreach (var entry in tacklersIds) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteShort(prism.TypeId); prism.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(npcSellerId); writer.WriteVarUhShort(tokenId); writer.WriteUShort((ushort)objectsInfos.Count()); foreach (var entry in objectsInfos) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(mapId); writer.WriteUShort((ushort)npcsIdsWithQuest.Count()); foreach (var entry in npcsIdsWithQuest) { writer.WriteInt(entry); } writer.WriteUShort((ushort)questFlags.Count()); foreach (var entry in questFlags) { entry.Serialize(writer); } writer.WriteUShort((ushort)npcsIdsWithoutQuest.Count()); foreach (var entry in npcsIdsWithoutQuest) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(entityId); writer.WriteVarUhShort(textId); writer.WriteUShort((ushort)parameters.Count()); foreach (var entry in parameters) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, tutorialAvailable); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canCreateNewCharacter); writer.WriteByte(flag1); writer.WriteInt(accountId); writer.WriteUShort(breedsVisible); writer.WriteUShort(breedsAvailable); writer.WriteSByte(status); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(slaveId); writer.WriteUShort((ushort)spellCooldowns.Count()); foreach (var entry in spellCooldowns) { entry.Serialize(writer); } writer.WriteSByte(summonCount); writer.WriteSByte(bombCount); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarUhShort(subAreaId); writer.WriteUShort((ushort)companions.Count()); foreach (var entry in companions) { entry.Serialize(writer); } }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(uid); writer.WriteUTF(title); writer.WriteUTF(text); writer.WriteUTF(descUrl); writer.WriteUTF(pictureUrl); writer.WriteUShort((ushort)items.Count()); foreach (var entry in items) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(lastTimeSlotModificationDate); writer.WriteVarUhInt(lastTimeSlotModificationAuthorGuildId); writer.WriteVarUhInt(lastTimeSlotModificationAuthorId); writer.WriteUTF(lastTimeSlotModificationAuthorName); writer.WriteUShort((ushort)modulesItemIds.Count()); foreach (var entry in modulesItemIds) { writer.WriteVarUhInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)targetIds.Count()); foreach (var entry in targetIds) { writer.WriteInt(entry); } writer.WriteUShort((ushort)targetCells.Count()); foreach (var entry in targetCells) { writer.WriteShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteShort(infos.TypeId); infos.Serialize(writer); writer.WriteInt(creationDate); writer.WriteVarUhShort(nbTaxCollectors); writer.WriteBoolean(enabled); writer.WriteUShort((ushort)members.Count()); foreach (var entry in members) { entry.Serialize(writer); } }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(objectUID); writer.WriteUShort((ushort)effects.Count()); foreach (var entry in effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)prices.Count()); foreach (var entry in prices) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(creationDate); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(ImmuneSpellId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(mapId); writer.WriteVarUhInt(elementId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(id); writer.WriteSByte(direction); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(timeLeftBeforeFight); writer.WriteInt(waitTimeForPlacement); writer.WriteSByte(nbPositionForDefensors); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(elementId); writer.WriteVarUhShort(elementCellId); writer.WriteVarUhInt(elementState); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(fightId); playerInfo.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(PortalId); writer.WriteShort(AreaId); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(this.skillId); writer.WriteInt(this.skillInstanceUid); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(MapId); writer.WriteUTF(MapKey); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(this.status); writer.WriteInt(this.probationTime); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(this.questType); writer.WriteInt(this.availableRetryCount); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(paddockId); writer.WriteBoolean(bought); writer.WriteVarUhInt(realPrice); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(teleporterType); writer.WriteInt(mapId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(spawnMapId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(this.sellerId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(m_fightId); writer.WriteVarUhLong(m_playerId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(fightType); writer.WriteInt(attackerId); writer.WriteInt(defenderId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(m_dungeonId); writer.WriteInt(m_xpBonus); writer.WriteInt(m_dropBonus); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(taxCollectorId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(actionId); writer.WriteInt(authorId); writer.WriteSByte(sequenceType); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(accountId); writer.WriteBoolean(session); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(m_permissions); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteDouble(actorId); writer.WriteInt(accountId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(cellId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(m_requestId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(m_value); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(charId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(fightId); writer.WriteInt(playerId); writer.WriteBoolean(accepted); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteVarUhInt(delta); }