public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(experienceCharacter);
     writer.WriteVarUhLong(experienceMount);
     writer.WriteVarUhLong(experienceGuild);
     writer.WriteVarUhLong(experienceIncarnation);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhInt(kamas);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhInt(pods);
     writer.WriteVarUhInt(itemsValue);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhLong(cancelerId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(this.playerId);
 }
Example #5
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(this.initiatorId);
     writer.WriteVarUhLong(this.otherId);
     writer.WriteSByte(this.role);
 }
Example #6
0
 public override void Serialize(ICustomDataOutput writer)
 {
     m_allianceInfo.Serialize(writer);
     writer.WriteVarUhLong(m_recruterId);
     writer.WriteUTF(m_recruterName);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(name);
     writer.WriteVarUhLong(playerId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(this.attackerId);
     writer.WriteVarUhLong(this.defenderId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhLong(this.target);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(m_bsell);
     writer.WriteVarUhInt(m_ownerId);
     writer.WriteVarUhLong(m_price);
 }
Example #11
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(m_playerId);
     writer.WriteByte(m_reason);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(this.name);
     writer.WriteVarUhLong(this.id);
 }
Example #13
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(kicked);
     writer.WriteVarUhLong(memberId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(this.fightId);
     writer.WriteVarUhLong(this.sourceId);
     writer.WriteVarUhLong(this.targetId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(m_taxCollectorId);
     writer.WriteVarUhLong(m_characterId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, showExperience);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, showExperienceLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, showExperienceNextLevelFloor);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, showExperienceFightDelta);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 4, showExperienceForGuild);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 5, showExperienceForMount);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 6, isIncarnationExperience);
     writer.WriteByte(flag1);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceLevelFloor);
     writer.WriteDouble(experienceNextLevelFloor);
     writer.WriteVarInt(experienceFightDelta);
     writer.WriteVarUhInt(experienceForGuild);
     writer.WriteVarUhInt(experienceForMount);
     writer.WriteSByte(rerollExperienceMul);
 }
Example #17
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(m_dungeonId);
     writer.WriteVarUhLong(m_buddyId);
     writer.WriteBoolean(m_accept);
 }
Example #18
0
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteDouble(m_targetId);
     writer.WriteVarUhLong(m_amount);
 }
Example #19
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(this.subAreaId);
     writer.WriteVarUhLong(this.targetId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, enabled);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, abandonnedPaddock);
     writer.WriteByte(flag1);
     writer.WriteByte(level);
     writer.WriteVarUhLong(expLevelFloor);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(expNextLevelFloor);
     writer.WriteInt(creationDate);
     writer.WriteVarUhShort(nbTotalMembers);
     writer.WriteVarUhShort(nbConnectedMembers);
 }
Example #21
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(this.reportedId);
     writer.WriteSByte(this.reason);
 }
Example #22
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(humanVendorId);
     writer.WriteVarUhShort(humanVendorCell);
 }
Example #23
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(m_characterId);
     writer.WriteBoolean(m_isReady);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(kickedId);
 }
Example #25
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(recruterId);
     writer.WriteUTF(recruterName);
     guildInfo.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhLong(this.leavingPlayerId);
 }
Example #27
0
 public virtual void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, sex);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, isRideable);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 2, isWild);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 3, isFecondationReady);
     writer.WriteByte(flag1);
     writer.WriteDouble(id);
     writer.WriteVarUhInt(model);
     writer.WriteUShort((ushort)ancestor.Count());
     foreach (var entry in ancestor)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)behaviors.Count());
     foreach (var entry in behaviors)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUTF(name);
     writer.WriteInt(ownerId);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceForLevel);
     writer.WriteDouble(experienceForNextLevel);
     writer.WriteSByte(level);
     writer.WriteVarUhInt(maxPods);
     writer.WriteVarUhInt(stamina);
     writer.WriteVarUhInt(staminaMax);
     writer.WriteVarUhInt(maturity);
     writer.WriteVarUhInt(maturityForAdult);
     writer.WriteVarUhInt(energy);
     writer.WriteVarUhInt(energyMax);
     writer.WriteInt(serenity);
     writer.WriteInt(aggressivityMax);
     writer.WriteVarUhInt(serenityMax);
     writer.WriteVarUhInt(love);
     writer.WriteVarUhInt(loveMax);
     writer.WriteInt(fecondationTime);
     writer.WriteInt(boostLimiter);
     writer.WriteDouble(boostMax);
     writer.WriteInt(reproductionCount);
     writer.WriteVarUhInt(reproductionCountMax);
     writer.WriteUShort((ushort)effectList.Count());
     foreach (var entry in effectList)
     {
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhLong(experienceLevelFloor);
     writer.WriteVarUhLong(experienceNextLevelFloor);
     writer.WriteInt(kamas);
     writer.WriteVarUhShort(statsPoints);
     writer.WriteVarUhShort(additionnalPoints);
     writer.WriteVarUhShort(spellsPoints);
     alignmentInfos.Serialize(writer);
     writer.WriteVarUhInt(lifePoints);
     writer.WriteVarUhInt(maxLifePoints);
     writer.WriteVarUhShort(energyPoints);
     writer.WriteVarUhShort(maxEnergyPoints);
     writer.WriteVarShort(actionPointsCurrent);
     writer.WriteVarShort(movementPointsCurrent);
     initiative.Serialize(writer);
     prospecting.Serialize(writer);
     actionPoints.Serialize(writer);
     movementPoints.Serialize(writer);
     strength.Serialize(writer);
     vitality.Serialize(writer);
     wisdom.Serialize(writer);
     chance.Serialize(writer);
     agility.Serialize(writer);
     intelligence.Serialize(writer);
     range.Serialize(writer);
     summonableCreaturesBoost.Serialize(writer);
     reflect.Serialize(writer);
     criticalHit.Serialize(writer);
     writer.WriteVarUhShort(criticalHitWeapon);
     criticalMiss.Serialize(writer);
     healBonus.Serialize(writer);
     allDamagesBonus.Serialize(writer);
     weaponDamagesBonusPercent.Serialize(writer);
     damagesBonusPercent.Serialize(writer);
     trapBonus.Serialize(writer);
     trapBonusPercent.Serialize(writer);
     glyphBonusPercent.Serialize(writer);
     permanentDamagePercent.Serialize(writer);
     tackleBlock.Serialize(writer);
     tackleEvade.Serialize(writer);
     PAAttack.Serialize(writer);
     PMAttack.Serialize(writer);
     pushDamageBonus.Serialize(writer);
     criticalDamageBonus.Serialize(writer);
     neutralDamageBonus.Serialize(writer);
     earthDamageBonus.Serialize(writer);
     waterDamageBonus.Serialize(writer);
     airDamageBonus.Serialize(writer);
     fireDamageBonus.Serialize(writer);
     dodgePALostProbability.Serialize(writer);
     dodgePMLostProbability.Serialize(writer);
     neutralElementResistPercent.Serialize(writer);
     earthElementResistPercent.Serialize(writer);
     waterElementResistPercent.Serialize(writer);
     airElementResistPercent.Serialize(writer);
     fireElementResistPercent.Serialize(writer);
     neutralElementReduction.Serialize(writer);
     earthElementReduction.Serialize(writer);
     waterElementReduction.Serialize(writer);
     airElementReduction.Serialize(writer);
     fireElementReduction.Serialize(writer);
     pushDamageReduction.Serialize(writer);
     criticalDamageReduction.Serialize(writer);
     pvpNeutralElementResistPercent.Serialize(writer);
     pvpEarthElementResistPercent.Serialize(writer);
     pvpWaterElementResistPercent.Serialize(writer);
     pvpAirElementResistPercent.Serialize(writer);
     pvpFireElementResistPercent.Serialize(writer);
     pvpNeutralElementReduction.Serialize(writer);
     pvpEarthElementReduction.Serialize(writer);
     pvpWaterElementReduction.Serialize(writer);
     pvpAirElementReduction.Serialize(writer);
     pvpFireElementReduction.Serialize(writer);
     writer.WriteUShort((ushort)spellModifications.Count());
     foreach (var entry in spellModifications)
     {
         entry.Serialize(writer);
     }
     writer.WriteInt(probationTime);
 }
Example #29
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(playerId);
     writer.WriteInt(accountId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(m_name);
     writer.WriteVarUhLong(m_ObjectId);
 }
Example #31
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(m_targetId);
 }
Example #32
0
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhLong(m_quantity);
 }
Example #33
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(actionId);
     writer.WriteVarUhLong(characterId);
 }
Example #34
0
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(m_characterId);
     writer.WriteUTF(m_secretAnswerHash);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(maxPods);
     writer.WriteVarUhShort(prospecting);
     writer.WriteVarUhShort(wisdom);
     writer.WriteSByte(taxCollectorsCount);
     writer.WriteInt(taxCollectorAttack);
     writer.WriteVarUhInt(kamas);
     writer.WriteVarUhLong(experience);
     writer.WriteVarUhInt(pods);
     writer.WriteVarUhInt(itemsValue);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhLong(this.memberId);
     writer.WriteBoolean(this.online);
 }