void OnTriggerEnter(Collider other)
    {
        //		string output = "";
        //		foreach (CColor item in currentColors) {
        //			output += item.Name;
        //		}
        //
        //		Debug.Log (output);

        //this.GetComponent<Renderer>().material.color = UpdateColor();

        if (gamecontroller.GameStarted)
        {
            currentColors[other.GetComponentInChildren <CColor> ().Name] += 1;
            if (CheckColors())
            {
                this.GetComponent <Renderer> ().material.color = gamecontroller.NeededColor.color;
                gamecontroller.score += 1;
                gamecontroller.UpdateUI();
            }
        }

        other.GetComponent <DragObjectKinect>().MixTrigger();
    }