public void OnclickBtn()
    {
        if (gamecont.turn == 3)
        {
            return;
        }
        //print ("Button Clicked");
        Img.sprite = sprit;
        Transform child = this.transform.GetChild(0);

        if (child.tag == "object")
        {
            child.gameObject.SetActive(true);
        }

        thisbtn.interactable = false;
        //Debug.Log ("SetValue1 : " + btnid);
        gamecont.DataMatch(btnid);
    }