void OnTriggerEnter(Collider other) { GameObject thePlayer = GameObject.Find("GameController"); Gamecontroller playerScript = thePlayer.GetComponent <Gamecontroller>(); if (PlayerPrefs.GetInt("HighScore") < playerScript.score) { playerScript.SaveHighScore(); PlayerPrefs.SetInt("HighScore", playerScript.score); } else { PlayerPrefs.SetInt("HighScore", playerScript.score); playerScript.SaveHighScore(); } playerScript.SaveScore(); Application.LoadLevel("EMIT02"); }