Example #1
0
    void OnTriggerEnter(Collider other)
    {
        GameObject     thePlayer    = GameObject.Find("GameController");
        Gamecontroller playerScript = thePlayer.GetComponent <Gamecontroller>();

        if (PlayerPrefs.GetInt("HighScore") < playerScript.score)
        {
            playerScript.SaveHighScore();
            PlayerPrefs.SetInt("HighScore", playerScript.score);
        }
        else
        {
            PlayerPrefs.SetInt("HighScore", playerScript.score);
            playerScript.SaveHighScore();
        }


        playerScript.SaveScore();
        Application.LoadLevel("EMIT02");
    }
Example #2
0
    public void ScoreG()
    {
        GameObject     copLights    = GameObject.Find("GameController");
        Gamecontroller targetScript = copLights.GetComponent <Gamecontroller>();

        if (targetScript.destroyBox = true)
        {
            targetScript.score            += 50;
            targetScript.guiTextScore.text = targetScript.score.ToString();
            targetScript.SaveHighScore();
            targetScript.Highscore.text = targetScript.HighScore1.ToString();
            targetScript.destroyBox     = false;
            GameObject blast;
            blast = Instantiate(bonusA, gameObject.transform.position, bonusA.transform.rotation) as GameObject;
        }
    }