void OnTriggerEnter(Collider other) { GameObject thePlayer = GameObject.Find("GameController"); Gamecontroller playerScript = thePlayer.GetComponent <Gamecontroller>(); if (PlayerPrefs.GetInt("HighScore") < playerScript.score) { playerScript.SaveHighScore(); PlayerPrefs.SetInt("HighScore", playerScript.score); } else { PlayerPrefs.SetInt("HighScore", playerScript.score); playerScript.SaveHighScore(); } playerScript.SaveScore(); Application.LoadLevel("EMIT02"); }
public void ScoreG() { GameObject copLights = GameObject.Find("GameController"); Gamecontroller targetScript = copLights.GetComponent <Gamecontroller>(); if (targetScript.destroyBox = true) { targetScript.score += 50; targetScript.guiTextScore.text = targetScript.score.ToString(); targetScript.SaveHighScore(); targetScript.Highscore.text = targetScript.HighScore1.ToString(); targetScript.destroyBox = false; GameObject blast; blast = Instantiate(bonusA, gameObject.transform.position, bonusA.transform.rotation) as GameObject; } }