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C# (CSharp) DiceRoll.Next Examples
Programming Language:
C# (CSharp)
Class/Type:
DiceRoll
Method/Function:
Next
Examples at hotexamples.com:
1
C# (CSharp) DiceRoll.Next - 1 examples found
. These are the top rated real world C# (CSharp) examples of
DiceRoll.Next
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddDice(13)
OrganizeDicePositions(8)
CancelHits(8)
RemoveAllFailures(6)
Parse(6)
AddDiceAndShow(5)
ChangeOne(3)
GetFrom(3)
ChangeAll(3)
D20(3)
GetFixedAmount(3)
Random(3)
RemoveDiceModels(3)
D10(2)
D6(2)
D8(2)
D12(2)
DeselectDice(2)
D10Roll(2)
D4(2)
CustomOperation(2)
GetCreatureIds(2)
CancelHitsByDefence(2)
CalculateResults(2)
GetHashCode(1)
HasDamage(1)
HasResult(1)
Initialzation(1)
Next(1)
Reroll(1)
RerollOne(1)
GetDiceRolled(1)
GetDice(1)
Add(1)
GenerateSyncDiceCommand(1)
CancelHitsSpecial(1)
AddFixedAmount(1)
AddTrailingEffects(1)
ApplyEvade(1)
ApplyFocus(1)
BaseStat(1)
CalculateBattle(1)
CalculateWaitedResults(1)
Change(1)
FindDieToChange(1)
ChangeWorstResultTo(1)
CompareTo(1)
D100(1)
D10Roll0(1)
D6Roll(1)
Frequently Used Methods
AddDice (13)
OrganizeDicePositions (8)
CancelHits (8)
RemoveAllFailures (6)
Parse (6)
AddDiceAndShow (5)
ChangeOne (3)
GetFrom (3)
ChangeAll (3)
D20 (3)
Frequently Used Methods
GetFixedAmount (3)
Random (3)
RemoveDiceModels (3)
D10 (2)
D6 (2)
D8 (2)
D12 (2)
DeselectDice (2)
D10Roll (2)
D4 (2)
CustomOperation (2)
GetCreatureIds (2)
CancelHitsByDefence (2)
CalculateResults (2)
GetHashCode (1)
HasDamage (1)
HasResult (1)
Initialzation (1)
Next (1)
Reroll (1)
Frequently Used Methods
CustomOperation (2)
GetCreatureIds (2)
CancelHitsByDefence (2)
CalculateResults (2)
GetHashCode (1)
HasDamage (1)
HasResult (1)
Initialzation (1)
Next (1)
Reroll (1)
RerollOne (1)
GetDiceRolled (1)
GetDice (1)
Add (1)
GenerateSyncDiceCommand (1)
CancelHitsSpecial (1)
AddFixedAmount (1)
AddTrailingEffects (1)
ApplyEvade (1)
ApplyFocus (1)
BaseStat (1)
CalculateBattle (1)
CalculateWaitedResults (1)
Change (1)
FindDieToChange (1)
ChangeWorstResultTo (1)
CompareTo (1)
D100 (1)
D10Roll0 (1)
D6Roll (1)
Frequently Used Methods
RerollOne (1)
GetDiceRolled (1)
GetDice (1)
Add (1)
GenerateSyncDiceCommand (1)
CancelHitsSpecial (1)
AddFixedAmount (1)
AddTrailingEffects (1)
ApplyEvade (1)
ApplyFocus (1)
BaseStat (1)
CalculateBattle (1)
CalculateWaitedResults (1)
Change (1)
FindDieToChange (1)
ChangeWorstResultTo (1)
CompareTo (1)
D100 (1)
D10Roll0 (1)
D6Roll (1)
Equals (1)
ExecuteCallback (1)
Restore (1)
Example #1
0
Show file
File:
Dice.cs
Project:
JMOatey/IT-4400
public void Roll() { Value = DiceRoll.Next(1, MaxDiceRange); IsUsed = false; }