static void ScaleDiceToMatchPlayers(DiceRoll diceRoll)
        {
            if (diceRoll.IsOnePlayer)
            {
                List <int> creatureIds = diceRoll.GetCreatureIds();
                if (creatureIds != null && creatureIds.Count == 1 && creatureIds[0] >= 0)
                {
                    diceRoll.OverallDieScale = GetPlayerDieScaleById(creatureIds[0]);
                }
            }
            else
            {
                foreach (DiceDto diceDto in diceRoll.DiceDtos)
                {
                    if (diceDto?.CreatureId >= 0)
                    {
                        diceDto.Scale = GetPlayerDieScaleById(diceDto.CreatureId);
                    }
                }

                foreach (PlayerRollOptions playerRollOptions in diceRoll.PlayerRollOptions)
                {
                    playerRollOptions.Scale = GetPlayerDieScaleById(playerRollOptions.PlayerID);
                }
            }
        }
        static void AddVantageDice(DiceRoll diceRoll)
        {
            VantageKind vantageKind = diceRoll.VantageKind;

            if (diceRoll.IsOnePlayer)
            {
                List <int> creatureIds = diceRoll.GetCreatureIds();
                if (creatureIds != null && creatureIds.Count == 1)
                {
                    diceRoll.VantageKind = vantageKind;
                    foreach (PlayerRollOptions playerRollOptions in diceRoll.PlayerRollOptions)
                    {
                        if (playerRollOptions.PlayerID == creatureIds[0])
                        {
                            vantageKind = playerRollOptions.VantageKind;
                            BeforePlayerRolls(creatureIds[0], diceRoll, ref vantageKind);
                            playerRollOptions.VantageKind = vantageKind;
                            break;
                        }
                    }
                }
            }
            else
            {
                foreach (PlayerRollOptions playerRollOptions in diceRoll.PlayerRollOptions)
                {
                    vantageKind = playerRollOptions.VantageKind;
                    BeforePlayerRolls(playerRollOptions.PlayerID, diceRoll, ref vantageKind);
                }
            }
        }