private void ChangeCritsToHits(DiceRoll diceroll) { if (Combat.ChosenWeapon is HeavyLaserCannon) { diceroll.ChangeAll(DieSide.Crit, DieSide.Success); } }
private void ChangeCritsToHits(DiceRoll diceroll) { if (Combat.ChosenWeapon is UpgradesList.FirstEdition.HeavyLaserCannon) { diceroll.ChangeAll(DieSide.Crit, DieSide.Success); } }
private void ChangeCritsToHits(DiceRoll diceroll) { if (Combat.ChosenWeapon == this) { diceroll.ChangeAll(DieSide.Crit, DieSide.Success); } }