public override void Initialize() { Game.PrefabsList.DiceResultsMenu.SetActive(true); DiceRoll DiceRollCheck; DiceRollCheck = new DiceRoll(dicesType, dicesCount); DiceRollCheck.Roll(); DiceRollCheck.CalculateResults(checkResults); }
public override void Initialize() { Game.PrefabsList.DiceResultsMenu.SetActive(true); if (Combat.AttackStep == CombatStep.Attack) { Combat.ShowAttackAnimationAndSound(); } DiceRoll DiceRollCheck; DiceRollCheck = new DiceRoll(dicesType, dicesCount); DiceRollCheck.Roll(); DiceRollCheck.CalculateResults(checkResults); }