private void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W))
        {
            _dialogueController.ChangeSelection("Up");
        }

        if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S))
        {
            _dialogueController.ChangeSelection("Down");
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            _dialogueController.ReceiveSelection();
        }
    }