Example #1
0
    public void OnNodeSelected(int i)
    {
        ClearCharacters();
        HideAllChoices();
        dialogueBoxController.dialogueSide.SetActive(true);

        Debug.Log("Player chose option " + i);
        if (!dialogueController.GetCurrentNode().IsEndNode())
        {
            dialogueController.ChooseResponse(i);
        }
        else
        {
            cutSceneController.CloseCutScene();
            Debug.Log("Entering next chapter");
            //GameController.Instance.NextChapter();
            NextChapter();
        }
    }
Example #2
0
 private void OnNodeSelected(int indexChosen)
 {
     Debug.Log("Chose: " + indexChosen);
     controller.ChooseResponse(indexChosen);
 }
 private void OnNodeSelected(int indexChosen)
 {
     controller.ChooseResponse(indexChosen);
 }