Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (!isPlaying)
         {
             delayEndTime = Time.time + block.BlockDelay;
             dialogueController.DisplayNewText(gameObject.GetComponent <DialoguePlayerTrigger>());
         }
     }
 }