private void Update() { if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)) { _dialogueController.ChangeSelection("Up"); } if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)) { _dialogueController.ChangeSelection("Down"); } if (Input.GetKeyDown(KeyCode.E)) { _dialogueController.ReceiveSelection(); } }