public static void StartDialogue(Dialogue dialogue)
 {
     inDialogue = true;
     AudioController.PlayAudio(Camera.main.transform.position, "ui");
     instance.anim.SetBool("Dialogue", true);
     instance.loadedDialogue.Clear();
     instance.nameTag.text = dialogue.name;
     for (int i = 0; i < dialogue.sentences.Length; i++)
     {
         instance.loadedDialogue.Enqueue(dialogue.sentences[i]);
     }
     instance.StartCoroutine(instance.DisplaySentence(instance.loadedDialogue.Dequeue()));
 }