Example #1
0
 public static void DoStorySet()
 {
     for (int i = 0; i < DataController.Instance.gameData.storyProgress.Length; i++)
     {
         findStoryID = i;
         if (DataController.Instance.gameData.storyProgress[i] == 1)
         {
             continue;
         }
         if (StoryChecker(i))
         {
             break;
         }
     }
     if ((int)storyInfo[findStoryID]["AutoStory"] > 0)
     {
         DialogueController dia = GameObject.Find("DialogueController").GetComponent <DialogueController>();
         Debug.Log("findStoryID is " + findStoryID);
         dia.DoStory(findStoryID);
     }
     else
     {
         SetStoryButton(findStoryID);
     }
 }