void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == "Spikes") { dead(); //Dead } if (coll.gameObject.tag == "GoldCoin") { coinControllerScript.addGoldCoin(); Destroy(coll.gameObject); } if (coll.gameObject.tag == "Fireball") { dead(); //Dead } if (coll.gameObject.tag == "DeathZone") { dead(); //Dead } if (coll.gameObject.tag == "Bat") { dead(); //Dead } if (coll.gameObject.tag == "Slime") { dead(); //Dead } if (coll.gameObject.tag == "Spinner") { dead(); //Dead } if (coll.gameObject.tag == "PipeFlower") { dead(); //Dead } if (coll.gameObject.tag == "FallingBoulder") { dead(); //Dead } if (coll.gameObject.tag == "BreakableBlock") { Destroy(coll.gameObject); } }