void Start() { coinText = GetComponentInChildren <TextMesh>(); coinText.text = (coinNumber + 1).ToString(); CoinController.SetCoin(coinGroup, coinNumber, gameObject.GetComponent <CoinIdentifier>()); if (coinGroup > maxCoinGroup) { maxCoinGroup = coinGroup; } if (coinNumber > 0) { gameObject.GetComponent <Collider2D> ().enabled = false; } }