private void OnTriggerEnter(Collider other) { CoinController coin = other.GetComponent <CoinController>(); if (coin != null) { score += coin.Value; coin.Vanish(); if (score >= 50) { _5_CoinsCollected.Invoke(); } if (score >= 100) { _10_CoinsCollected.Invoke(); } if (score >= 160) { _16_CoinsCollected.Invoke(); } if (score >= 230) { _23_CoinsCollected.Invoke(); } } }