void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Enemy") && !playerAttack.Attacking) { gameController.damage(1); } if (other.CompareTag("Coin")) { gameController.moneyUp(5); CoinController c = other.GetComponent <CoinController>(); c.Destroy(); } if (other.CompareTag("BossAttack1")) { gameController.damage(1); } if (other.CompareTag("BossAttack2")) { gameController.damage(1); } }