void CreateCoin() {// Objeto a Instanciar, posicion actual del gameObject, variable necesaria para el instantiate Vector3 transformUpdate = new Vector3(transform.position.x, transform.position.y, transform.position.z); GameObject coin = Instantiate(ItemToDrop, transformUpdate, Quaternion.identity); CoinController coinC = coin.GetComponent <CoinController>(); coinC.SendMessage("ImpulseCoin"); }