void Start()
 {
     coinText      = GetComponentInChildren <TextMesh>();
     coinText.text = (coinNumber + 1).ToString();
     CoinController.SetCoin(coinGroup, coinNumber, gameObject.GetComponent <CoinIdentifier>());
     if (coinGroup > maxCoinGroup)
     {
         maxCoinGroup = coinGroup;
     }
     if (coinNumber > 0)
     {
         gameObject.GetComponent <Collider2D> ().enabled = false;
     }
 }