void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Enemy") && !playerAttack.Attacking)
     {
         gameController.damage(1);
     }
     if (other.CompareTag("Coin"))
     {
         gameController.moneyUp(5);
         CoinController c = other.GetComponent <CoinController>();
         c.Destroy();
     }
     if (other.CompareTag("BossAttack1"))
     {
         gameController.damage(1);
     }
     if (other.CompareTag("BossAttack2"))
     {
         gameController.damage(1);
     }
 }