Ejemplo n.º 1
0
 private IEnumerator DoPlayHurt(Character character)
 {
     yield return new WaitForSeconds(GameConfig.HeroBeenAttrackTime);
     character.PlayState(Character.State.Hurt, false);
     yield return new WaitForSeconds(GameConfig.HeroBeenAttrackTime);
     character.PlayState(Character.State.Idle, true);
 }