/// <summary>
        /// Add modifiers.
        /// </summary>
        /// <param name="stage">
        /// The stage during character update this is called.
        /// </param>
        /// <param name="addModifier">
        /// Add modifiers by calling this method.
        /// </param>
        /// <param name="character">
        /// The character to add modifiers for.
        /// </param>
        protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
        {
            base.AddModifiers(stage, addModifier, character);

            addModifier(new Modifier(this, character[ScoreType.Stealth], 4));
            addModifier(new Modifier(this, character[ScoreType.Reflex], 2));
            if (!character.IsWearingHeavyArmor())
            {
                addModifier(new Modifier(this, character[ScoreType.Speed], 1));
            }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Add modifiers.
        /// </summary>
        /// <param name="stage">
        /// The stage during character update this is called.
        /// </param>
        /// <param name="addModifier">
        /// Add modifiers by calling this method.
        /// </param>
        /// <param name="character">
        /// The character to add modifiers for.
        /// </param>
        protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
        {
            base.AddModifiers(stage, addModifier, character);

            addModifier(new Modifier(this, character[ScoreType.Athletics], 4));
            addModifier(new Modifier(this, character[ScoreType.Fortitude], 2));

            if (character.IsWearingHeavyArmor())
            {
                addModifier(new Modifier(this, character[ScoreType.Speed], 1));
            }
        }
 /// <summary>
 /// Add modifiers based on this score's current value(s).
 /// </summary>
 /// <param name="stage">
 /// The stage during character update this is called.
 /// </param>
 /// <param name="addModifier">
 /// Add modifiers by calling this method.
 /// </param>
 /// <param name="character">
 /// The character to add modifiers for.
 /// </param>
 protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
 {
     // Add to Armor Class
     if (!character.IsWearingHeavyArmor())
     {
         base.AddModifiers(stage, addModifier, character);
     }
     else
     {
         // Add half the character's level.
         addModifier(new Modifier(character[ScoreType.Level], this,
             character[ScoreType.Level].Total));
     }
 }