Ejemplo n.º 1
0
    public void Attack(Character target)
    {
        if(range < Vector2.Distance(position, target.position)) {
            throw new System.Exception("Can't not attack " + target.name + ". It is too far to attack!") ;
        }

        OnAttack (target);
        if (true == Hit (this, target)) {
            target.Damage (this, GetStatus ().attack);
        } else {
            target.OnDodge(this);
        }
    }