Ejemplo n.º 1
0
 // will take the hit enemy and attackspeed
 // 'Physics' equations
 float LinearAttPhys(Character Enemy, float AttSpeed)
 {
     int EnemyHealth = Enemy.GetHealth();
     int EnemyWeight = Enemy.GetWeight();
     float knockback = (damage_ * (EnemyHealth + 1));     // might be some magic numbers in here
     float resistance = EnemyWeight /10;                          // might be some magic numbers in here
     float power = knockback - resistance;
     return power;
 }