Ejemplo n.º 1
0
    protected override void AbilitySpecificPhaseUpdate(Phase phase)
    {
        switch (phase.Name)
        {
        case PhaseName.Ready:
            OwningCharacter.UnsetDirectionTarget(_target);
            break;

        case PhaseName.Preparation:
            _target = _selected_character.AcquireAsTargetBy(OwningCharacter);
            OwningCharacter.SetDirectionTarget(_target);
            break;

        case PhaseName.Recovery:
            CreateFireball();
            break;

        default:
            break;
        }
    }