public void AttackGreen()
 {
     if (currentGreen > 4 && !defeated)
     {
         currentGreen -= 5;
         bar.SetGreen(currentGreen);
         int otherHP = FindPlayer(Color.Green).currentHP -= 5;
         FindPlayer(Color.Green).bar.SetHP(otherHP);
         FindObjectOfType <TurnManager>().ResetPass();
         FindObjectOfType <TurnManager>().NextTurn();
     }
     else
     {
         FindObjectOfType <TurnManager>().Pass();
     }
 }