private void Update()
    {
        currentHP     = bar.GetHP();
        currentRed    = bar.GetRed();
        currentBlue   = bar.GetBlue();
        currentGreen  = bar.GetGreen();
        currentYellow = bar.GetYellow();

        if (currentHP <= 0 && FindObjectOfType <TurnManager>().initializing == false)
        {
            defeated = true;
            GetComponentInChildren <MeshRenderer>().material = defeatedMat;
        }
    }