Ejemplo n.º 1
0
 void Die()
 {
     alive     = false;
     heartRate = 0;
     heartBar.SetSize(heartRate);
     tummyBar.ResetColor();
     tummyShake.StopShake();
     colonBar.ResetColor();
     pooShake.StopShake();
     SceneManager.LoadScene("GameOver");
     if (foodTotal <= 0f && pooTotal >= pooCapacity)
     {
         print("You died full of poop");
     }
     else if (foodTotal >= foodCapacity && pooTotal >= pooCapacity)
     {
         exploded = true;
         print("You exploded!");
     }
     else if (foodTotal <= 0f)
     {
         print("You starved!");
     }
     else if (foodTotal >= foodCapacity)
     {
         print("You overate!");
     }
     else
     {
         print("Why did you die?");
     }
 }